package client.game.entity;

public class GroundItem extends Entity {

	private int x, y, z, id, amount;

	public GroundItem(int id, int amount, int x, int y, int z) {
		this.id = id;
		this.amount = amount;
		this.x = x;
		this.y = y;
		this.z = z;
	}

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public int getX() {
		return x;
	}	

	public int getY() {
		return y;
	}

	public int getZ() {
		return z;
	}

	public int getAmount() {
		return amount;
	}

	public void setAmount(int amount) {
		this.amount = amount;
	}

}
